Event-Lab
Entorns Virtuals En Neurociencies i Tecnologia
Entornos Virtuales En Neurociencias y Tecnología
Experimental Virtual Environments for Neuroscience and Technology

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Event-Lab

past events

Haptics and Virtual Environments

DATE:

8th July, 2010

PLACE:

Room 1105, 10:00h to 11:00h
Edifici Ponent,
Psychology Department, Campus Mundet

Whole-Body Interaction for the Enhancement of Presence in Virtual Environments - PhD Defense

SPEAKER: Christoph Groenegress

DATE:

8th July, 2010 at 12:00h

PLACE:

Sala de Grau, Edifici de Ponent, Psychology Department,
Campus Mundet – Departament de
Personalitat, Avaluació i Tractament
Psicològic, Universitat de Barcelona,

Self-Avatars in Immersive Virtual Environments as a Tool to investigate Embodied Perception

SPEAKER: Betty Mohler , Max Planck Institute

DATE:

18th June 2010

PLACE:

Room 1105, 11:00h
Edifici de Ponent,
Psychology Department, Campus Mundet

ABSTRACT:

A rendering of a representation of one's own body in a head mounted display (HMD) virtual environment (VE) is a useful tool for investigating embodied perception. Currently, few HMD VE systems display a rendering of the users own body. Subjectively, this often leads to a sense of disembodiment in the VE.

In a recent study, we found that the experience with an avatar changed the typical pattern of distance underestimation seen in many HMD studies. Users showed an increase in distance estimations with avatar experience, especially when the avatar was animated in correspondence with their own body-movements. Additionally, we investigated the impact of experience with an animated avatar on other common tasks within a HMD VE (locomotion, object interaction and social interaction).

We found that pre-exposure to an animated avatar had no significant effect on these behaviors. Most recently we investigated the impact of self-avatars on the ability of multi-users in a HMD VE to communicate.
We found that, especially when in 3rd person perspective, the animation of the avatars increased the rate of communication. We believe that immersive VEs provide great potential to further investigate embodied perception.